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Sllent tutorial on how to install the warship mod 3. All I can say is that it was fun until it lasted! Naval Wargaming - Warship Mod 3.0 For Silent Hunter 3 Unfortunately my plotting skills were a bit rusty and I ran ashore not far from the harbour.
#Jsgme silent hunter 5 Patch
CA's UBoat Instrument Patch v1 ( MB 7zip format) patch that corrects many out of the box bugs that should have been addressed in an official patch. Be sure to also check the new Downloads section for your mod. After that procedure£¬Open JSGME in the Available Mods pool on the left,three new sub-mods have are GeI GeII GeIII,choose the ship you want to command(for example,choosing GeI means that Deustchland Class,Scharnhorst.
#Jsgme silent hunter 5 manual
In the meantime, it's a manual process of swapping out one mod version for another. I'd eventually like to make the beards 'grow' over time. You can start out with beards or you can choose the no beards option to start your patrol and switch over to the beard option whenever you think appropriate. You can choose from stock or alternate heads. Either ignore the inconsistancies or use the stock version. I changed the WO only because his head was too big for a hat. Some of the changes no longer fit with the storyline, ie the eyepatch. I think some of the stock heads are gamey or just look too old, so I changed them. I have added animations to try to make that transition a little less jarring. There are no animations for climbing ladders or going through hatches, crewmen teleport. I've tried to add timing logic to minimize this, but it's still going to happen more often than not. The game has no collision detection so crewmen will sometimes walk through each other. Because of this, there will be occasions where things don't line up perfectly and you'll see more clipping.
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This mod is an improvisation using animations that were not made for the uses I'm putting them to. Adding additional crewmen is outside of the scope of this mod.
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Future versions will include changes for other crew members for surface and submerged cruising, surfaced and submerged battle stations, being attacked and/or damaged, and damage control. Currently, it addresses only the bridge watch and control room crew. This is a mod for the crew AI to make them behave more realisticly. MightyFine Crew is a mod for Silent Hunter 5, created by Heretic.